Anyone ever play Uniracers on Super nintendo? It’s pretty cool. As far as i know that the only game to feature unicycles. When are they gonna come out with the KriS Holm muni challenge game? I mean, the tony hawk phenom has basically died down, as far as the video games go anyway, and they’ve used the concept with every other extreme sport…I for one think it’s about time for some uni representation.
I can’t believe you mentioned this! I’ve totally been thinking about a Uni video game! It seriously could be really sweet… I know this lady who is a director of some sort at Sega of America. I am seriously going to email or call her and tell her about this awesome idea!
-Jess
check out my post here:
http://www.unicyclist.com/forums/showthread.php?s=&threadid=27944
i just posted that a little while ago too, hehe, coincidence.
while people have replicated the tony hawk’s pro skater engine and applied it to numerous extreme sports, it only really worked for skating. to make a good game based around a sport, you’d have to explore exactly what the sport is like, how it works; and people don’t want to make good games, just ones that sell.
They do need something new for Unicycling, like in a 3D world, like Tony Hawks Pro Skater, but better cause it’s all abotu Unicycling!! Heck, we should start a developement team and draw out sketches and stuff, anyone here a programmer?
Tron is a developer (the unicyclist), and he’s been working here and there on a unicycle game for a while now. The problem is the physics behind unicycling. It’s hard to tell a gaming engine how a single point on the ground is supposed to act. Skateboards have four wheels, bicycles have two. Unicycles are only a single point, so the physics get messed up when on a slope or when encountering a wall. At least, that’s what I understood when he explained it to me.
i have also been thinking about this, and i belive that the problem extend even beyond physics. there is the issue on controls, after all you dont want a game that doesn
t represent what the fun in unicycling is, and pushing foward seems just to easy to move, how could you faithfully represent the difficulty in doing a 2 foot jump, and how do you make taht different to a 3 foot jump, i don`t think that in reality doing the first will help to the second one right afterwards.
there is also a problem about marketing, sure a uni game sounds like a hell of fun to us, we are after all unicyclist, but what about the rest of the world? i mean it could be a success, you never know, but what are the chances…
there is also the fact that i think we would become maybe to demanding…if the game supports street uni, why not muni??? where is the freestile mode and so on, and we probably would end dissapointed…
While you read this keep in mind that I have no idea how to make a game nor how difficult it is. I reckon the easiest type o riding to most accurately represent would be trials. If it’s possible from a game design point of view, you could control 3-dimensional balance while doing still stands with the 4 arrows on the keyboard. That would be heaps of fun and a pretty good representation. You could also make it a bit biased so it’s a fair bit easier to control the forward and backward balance. You could control your hopping and be able to time your pre-hops for maximum height, you could do grabs, etc. When gapping onto stuff you’d have it so you have to lean a certain amount before doing your hop. From a player’s point of view I’d be happy to neglect the intricacies of landing gaps and drops to a certain extent. Also, you could hop onto narrow rails and control direction of the wheel and side to side balance while neglecting forward and backward balance. I reckon it’s got heaps of potential!
From a making-of-the-game point of view, what makes it hard to do? Is 3D graphics one of the hard things? Because I reckon it’d be good to have just a stick figure for the rider and a series of boxes, sandwich boards, and rails with no detail to hop around on.
Any details on Tron’s project?
Andrew
P.S. Wow, my 2000th post! I need to get out and ride more.
If a video game company makes a Uni game, they better have some professional unicyclist like Kris Holm advise them. Otherwise they’ll end up having a ton of nonexistent tricks like tail grab, 360 mute, etc. I don’t even know what a mute is, I just know it’s a skating trick.
But I agree that Trials would be the easiest game to make. MUni would be hard.
I’d be more than happy playing a trials unicycling game where points aren’t an issue or anything. So you just hop around and have fun. It really depends on who makes it I guess.
Does anyone here have the skills (and time I guess) to make a trial unicycling game that has really simple graphics and a few of the features we’ve discussed? I’m going to have a chat to a friend of mine…se if he’s interested.
Andrew
so nobody has played uniracers besides boojiboy and i? if you want to download it and an emulator i posted a bunch of stuff in the thread that link goes to in my first post.
I want to get the emulator and the game but don’t know how to. I found those links but I’m computer illiterate. Which thing do I download?
Thanks,
Andrew
I love it! I can’t beleive they actually made a unicycle game for SNES. I don’t really know yet how to do tricks. I can jump and fluke tricks and do twists…but I’m having fun.
Andrew
i take it you got everything working. for all the tricks just check out the keyboard configurations for every button on the snes pad and what it is on the keyboard.
I started fiddling with making a unicycling game last year. Mine was to be controlled with the cursor keys to move about, moving the mouse to lean and a mouse button to jump.
I gave up because of massively complex physics; I came to the conclusion that it’d take some scary maths to work out what’s actually going on.
Maybe I’ll dig it up and have another go…
Phil
Could you tell us the style of riding covered in this game Phil? You should definately keep going on it. It doesn’t have to be spectacular…we just want a unicycling game.
I have also played uniracers, i spend quite some hours before i could get my first uni…
Never fear…Kent’s here!
Okay, I think I’ve convinced a friend of mine to do a 2D unicycling game covering trials and street. I tried to convince him to go 3D but he said he’d have ot learn how to and doesn’t have time…we’ll work on that later.
But this game will be really cool. Here are some probable features and things like that:
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For street riding you can do grinds, rolling hops, wheel grabs, shifties, and stuff like that. You see the rider’s side profile because he’s moving along. You just control his speed and hopping height and so on.
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For trials you can do gaps, drops, and hop onto stuff as well as maybe ride along rails. You see the backside of the rider as he’s hopping the whole time. That way you can actually control the rider’s lean and hopping height which will make gapping and so on lots of fun and more of a challenge.
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In all these other similar games you see you have to jump over enemies and stuff like that…well the enemy in this case could be someone saying, “You’ve lost a wheel!”.
It’ll be so much fun.
Andrew
So in a street section you could grind that first rail, do a rolling hop up from that ramp onto the box and gap to the next thing which you could also grind and stuff like that. You could also have a button you press to switch between facing to the side and facing forwards.
Andrew
Oh man, I havn’t played Uniracers for so long! That has got to be one of the greatest games ever made for super nintendo. Too bad I don’t own it.
Anyone want to BUY uniracers for NES?
I just saw it on ebay…
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3055665171&category=3603
-Jess