I haven’t played in this particular pond, but was intrigued by the following article:
http://www.wired.com/news/columns/0,72143-0.html?tw=wn_story_page_prev2
Precis: Businesses in Second Life are in an uproar over a rogue software program that duplicates “in world” items. They should be. But the havoc sewn by Copybot promises to transform the virtual word into a bold experiment in protecting creative work without the blunt instrument of copyright law.
It would seem to be a way in which real and virtual lives can actually impact each other to an extent, with some people even making real money from life in a virtual environment, and in which real life problems can replicate themselves in a virtual world. See the copyright article. Apparently there is even a real? exchange rate to convert real money into virtual money, with the Bureau d’Exchange actually taking a commission.
And the level of realism is such that real companies are providing real training in a virtual environment. Not entirely new, but has to be worth a look I guess.
Has anyone ventured into this arena? Views? Previous relevant threads I missed in my search?
Nao