Its that time again where David and I provide you with a ProjectUNI progress update video. The quality of the video itself is pretty terrible, blurry and choppy but it gives you an idea of whats going on with the game. Right now you can move crazy fast and catch huge air however that will be significantly toned down once we get the trick system implemented. It shows David and myself chatting and riding together in multiplayer over the internet.
I sorta like the fastness, just not that fast.
You certainly did catch mad air though.
Looks really cool. You say the video is choppy, so the game itself is alot smoother than that?
As long as you have a relatively decent computer the game runs as smooth as butter.
That looks awesome.
Whoa, this is gonna be online? That’s awesome.
The game looks great, guys. I can’t wait to play it.
Nice work so far.
Is that environment original or did you take it from another game? It looks kinda familiar.
Yeah, I played a game with hills and grass before too. I think they stole it.
woah it looks awesome!
You never PMed saying you needed any help. I was waiting to contribute some obstacle designs.
I’m still available if you need something in the future. Lookin’ good so far.
Its just randomly generated terrain. It didn’t come from anywhere except math. The terrain never ends by the way, it keeps going.
Brian - I got the Torque exporter working in Blender, so I can successfully export any object.
You should pedal alot faster to reach that speed on such a small wheel:D
But it looks good. I like idling
make sure you dont tone it down too much , thps never got anywhere by beeing realistic
I say you should speed it up a little. I go way faster and jump way higher when I muni.
Will it work on linux?
Thats awesome, it was a pain exporting my character models haha. We arent quite ready for obstacles yet but should be in the near future and could really use your help if you are interested. If you can talk to me on aim: djabfall or email me at david.abfall@gmail.com so I can take a look at some of your stuff so far.
Yeah dynamic pedaling speeds is something I’ve been working on actually, right now theres one constant pedal speed but that will be fixed.
Ivan I answered that question for you in the other thread you asked. The first few alpha/beta releases will most likely be Windows only but the finished project will probably have a Mac and Linux release.
Thanks for the kind words everyone.
so will the only uni option be a geared up 1:10 schlumpf trials?
No, we will offer a 2:20 also.
I’d like to emphasize again that this is a very early preview of the game, we haven’t made much progress at all yet as far as actual gameplay or game art. Nothing at all that you see here represents the final game.
Oh I’d also like to add that if you want to see more unicycle options feel free to model, texture and animate them for us. If they are any good we will add them in!
nevermind Brian answered.
Sweet, cheers! Hmm… Sweet cheese…
I don’t usually read threads after I post a question in them.