i dont get how these levels work. is there a web page where i can see all the levels and what i have to do to get them?
Re: levels?
If you had done a Google search for unicycle levels, the first thing listed would have been…
that only goes to 10? in a post in just conversation it says it can go to 15? whats the highest level?
There’s official levels up to 10, in JC they were made unofficialy up to 15, just as a thought.
David
Sorry to confuse you with my post over there. My idea was for everyone to post their ideas for the hypothetical levels 11-15. The actual skill levels only go to ten.
thanks for the clarification i think im at about a level 3 or 4 im not sure though?
In the USA’s new skill system, the levels go beyond 10.
But it’s a slightly different approach.
There are 3 tiers – Tier I Rider, Tier II, Intermediate/Advanced, and Tier III Expert.
The Rider tier has just one division with 6 sets of skills called Bases. The Bases focus on beginning skills: ride, turn, freemount, idle, hop.
Once you pass those, you can move on to Tier II with several new divisions, such as Artistic, Technical, Ultimate Wheel, Tall, and Juggling. Each division will have about 6 to 8 sets of skills called Classes. So, you could become a Class 2 Artistic and a Class 4 Technical and a Class 5 Tall.
Once you conquer any of those, you can move on to Tier III, Expert. Right now, we’re working on the Artistic Expert and Technical Expert divisions, but we hope to develop others soon.
It’s an expandable system. We can add more skill sets as riders want them.
We’re field testing the Rider Tier and the Artistic division (in Tier II) now. If anyone would like to field test them, please let me know. We haven’t posted them anywhere yet since they aren’t final.
Also, we’ve done a ton of work on Technical, but it’s a very difficult category to develop. If you’d like to help, let me know.
E-mail: unicyclecentral at hotmail dot com
The new system is working well so far. It’s better for beginners and there are lots of new things to work on for the advanced and expert riders, in many different styles of riding.
Also, we’re developing a comprehensive Unicycling Handbook that will provide all the rules and offer lots of help for developing skills.
Please let me know if you have any questions.
Thanks.
Carol
Minnesota
USA, Inc. Skills Development Committee Chair
Question for Carol:
What’s the difference between Artistic and Technical? Our general definition of artistic covers both freestyle and standard skill, and basically applies to any form of doing tricks.
And yes, I would like to see what you’ve got so far. I don’t know who all is working on your project, but if it is contained only within TCUC, there may be a tendency for it to be based too much on a single club’s view of the world.
Thank you, sounds like you guys are coming up with something much more useful to the unicyclists out there!
Hi, John.
The new Artistic division focuses on one-footing, backwards, wheel walking, freemounts, and other skills. This division is similar to the existing levels, from about 3 to 7.
The new Technical division focuses on hops, drops, gaps, riding narrow surfaces, and other skills.
The riders who have contributed to the development of this system are from all over the world. We’ve been working on it for over two years now, and I think it has terrific potential. We hope it will help to make unicycling a more solid sport and that it will encourage riders to improve their skills and branch out to try several kinds of riding.
The list of committee members is posted on the USA web site.
Also, if anyone is interested, I can send a FAQ that provides some basic information. Just send me your e-mail address. It’s about 6 pages long. I gave out several of them at NAUCC, but I’m not sure who received copies.
Carol
A copy of the FAQ would be great. I don’t think I got one last summer.
I don’t want to sound presumptive as I haven’t been part of the group doing all the work, but I will put in that the artistic/technical terms may be confusing to others. Any form of hard trick is technical, and surely some of the stuff in the technical area can be considered artistic.
Using the terminology here, the artistic side sounds fine, but the other side might benefit from being called Trials, Street, or even Obstacle skills. I prefer either trials or obstacle. Obstacle might not fit if some of the skills don’t require obstacles. That’s why street might work, but street is also a pretty generic word, and the unicycling community don’t all know what it is yet.
I’m looking forward to when your group “goes public” with something, hopefully in the coming year!